Showing posts with label Salamanders. Show all posts
Showing posts with label Salamanders. Show all posts

Friday, March 18, 2011

More armoured Salamanders

Hey guys,

I'm back again, like a recurring nightmare or german nuclear powerplants :P
Well, finally my first post in 2k11. I know that its already March and I could tell you that I've been busy with learning for university, writing term papers and doing lots of other veeeery important things. But, to be honest, I have mostly just been too lazy to post updates and know hope to be more constant in blogging again.

To get this blog back to live I'll start off with some picture of my Salamanders army (one of the reasons I started to play 40k again). I already finished the Dreadnought and you have seen it before, but this time it received its base, too.

A picture of the Dreadnought wouldn't of course be enough for this post and because of that I added some pictures of my 6 man strong CC-Terminator squad. As always they come on my selfmade lavabases and received lizardmen shields to stick to the lizard scheme of their chapter.
The scales between their legs and on their right shoulders were sculpted by my brother (thanks @lot Bro). He does all of the conversions I need and does some really crazy things with green stuff, I wouldn't be able to pull the models off the way I do, if it weren't with his help.
Some of his other sculpts can be seen in the upcoming posts, stay especially tuned for my CSM army, which I am currently working on.
Another good sculpter has joined our gaming group and he's doing lots of amazing pieces of terrain for our gaming tabels, as soon as I get pictures made by him, I'll add them here as well, so that you can see what he is doing. Speaking of gaming tables, my brother and I started to finally build one on our own, to improve the quality of our games. Maybe I'll add some pictures of the table itself later on, we will see ;)

This has to be enough talking for today, now just enjoy the latest pictures of my Marines and stay tuned for whatever will come next on this blog.

Cheers Cleutin

Saturday, March 27, 2010

Armoured Support

Hey guys,

as promised earlier today here's the update with my two Salamander vehicles:
-Black Reach Dread and
-Vindicator
Here are some more pics of those and the vindicator can be seen with and without the removable dozerblade.



And the remaining Dreadnought pictures:


That's pretty much it for today. As you might have realized the Dreadmought is still missing a base. That's true and i promise to build it during the next few days and blog about the Dreadnought standing on the finished base ;)
Maybe I'll be able to take a photo of the interior of the Vindicator, because I left the door open and painted it from the inside but forgot to take a picture of that.
So the next days another update of these vehicles will follow and maybe I even manage to paint one or two further Tactical Marines to finish at least the first 10 man squad.

Cheers Cleutin

Sunday, February 7, 2010

First BattleReport - 1.5k Salamanders vs. Tyranids

Hey there!

A friend of mine asked me to play his Tyranids in a 1.5k battle after he got the new codex into his hands and wanted to try it out immediatley.
Before writing my list, I knew that he would play somethinhg like a Tyrant, a Trygon, some Genestealers, Warriors, Hive Guards etc. This in mind and trying not to write a cheesy, but more a style list I came up with this:

Captain
-Combi-Melter
-Lightning Claw

5 man Tac Squad
-Powerfist
-Razorback

10 man Tac Squad
-Melter
-Missilelauncher
-Combi-Melter
-Powerfist
-Rhino

10 man Tac Squad
-Melter
-Missilelauncher
-Combi-Melter
-Powerfist
-Rhino

6 man Terminator Assault Squad
-4x TH/SS

Dreadnaught
-MM
-HF
-Extra Armor


Dreadnaught
-MM
-HF
-Extra Armor

Vindicator

Vindicator

My friend's list was in the end something like (sorry, do not remember all of it correctly):

Hive Tyrant + 1 Tyrant Guard
2 Hive Guards
2 Zoanthropes in a Pod
3 squads of Genestealers (2 of them containing a Brood Lord)
3 Warriors
3 Ravener
Alphatrygon

We rolled for mission and got Capture and Control with Spearhead Deployment. I won the roll off and decided to go first, placing my objective in a ruin protected by two Combatsquad Marines with MLs. The rest of my army deployed to the center of the board to get in contact with the Tyranids early, only holding back a rhino (with a Combatsquad) and the Terminators to handle with outflanking Genestealers or deepstriking shit.
He placed his objective in his corner far away from me and only deployed his HQ and the Hive Guards, letting the rest of his army outflanking or deepstriking (the Warriors were able to outflank due to his Hive Tyrant).

Turn 1

My first turn was not verys spectacular, I just moved most of my army towards the middle of the board to stop the Tyranids and shooting a bit at the Tyrant without dealing any damage to him.

In his turn he Hive Guards wrecked my Razorback and all of his units (erhm ... his two units ...) moved into cover.

Turn 2

On my second turn I still didn't have a lot of targets to fire at and spread my army a bit to be able to react into every direction. One of my rhinos circled a large building where his Hive Guards had taken cover to get rid of them.

Turn 2 gave the Tyranids some of their reserves. A group of Genestealers entered the game on his own short side of the table and moved on his own objective. The Warrior brood entered the game on my short table side and both the Trygon and the Ravener deepstriked ahead of my army.
The Hive Guards stunned one of my Vindicators, the Tyrant immobilised one of the Dreadnaughts and the Warriors moved near my objective. The rest of the bugs mostly stayed in cover.

Turn 3
On turn 3 battle became much more intensive. My Vindicator blasted a shot towards the Raveners and eliminated the whole group. The Warriors got a lot of boltgun shots into their direction, which killed one of them, and were finally charged by my Terminators. They weren't able to even harm the Marines before they were blown apart.
On of my Dreads shot at the Trygon and gave him a wound with his MM (which was of course recovered by Regeneration the next turn...).

In the third turn the Tyranids got even more reserves in form of a Genestealer mob that came in on my side and immediatley charged my Terminators and the Pod with the Zoanthropes that blew off the cannon of one of my Vindicators.
The Trygon advanced onto my army and the Hive Tyrant wandered also in this direction.
Due to my nearly perfect Armour Saves none of my Terminators survived the Genestealer attack (failed 3 out of 4 Inv. saves for the Shields and 3 out of 4 normal saves ... love this).

Turn 4
My lonely rhino let out the Combat Squad that attacked those annoying Hive Guards.
The second rhino (with the next Combat Squad inside) and the other two Combat Squads fired at those Terminator-killing-Genestealers and killed all but three of them. The other CombatSquad killed one of the Hive Guards in CC.
The five man TacSquad with the Captain shot their Combi-Melters at the Zoas, killed one of them and charged the remaining one, finishing it finally of in CC.

The last missing Genestealer squad entered the board on my side once more and destroyed the rhino there, while the remaining three of the other squad struggled to finish of the weaponless Vindicator. The Hive Tyrant charged the Combat Squad in CC with the Hive Guard and killed those five Marines, while the Trygon ate one of the Dreads without any problems.

Turn 5
Thinking that this could be the final turn I concentrated at killing those damn Genestealers threatening my obejective. With 20 Marines fireing at them on short distance none of the bugs remained living. The Vindicator fired at the Trygon but wasn't able to hurt the monster. In the hope of another turn i speeded my last empty rhino towards the other objective to contest it on the next turn.

The Trygon killed the other Dread and moved towards my lines to contest my objective if there would be a sixth turn.
The Hive Tyrant and Hive Guard were both unable to stop my lonely rhino.

Turn 6
We rolled a six and so moved on to the next turn. I moved most of my Marines towards the Trygon to stop it from reaching my objective and was able to block its way. My rhino moved 12" onto the objective and hoped to remain unharmed.

The Trygon ignored my Marines and tried to run around them onto my objective, but it was to slow due to several terrain and could not reach it. None of the Tyranids was able to damage my rhino more than just stunning it.

After turn 6 the game ended 1-0 for me. We counted killpoints afterwards and it was a draw with 6 KPs on both sides (Zoanthropes+DropPod, Raveners, Warriors, 2x Genestealers - Rhino, Razorback, Terminators, Combat Squad, 2x Dreadnaughts).

Next time I'll make pictures or short videos of the battle and post them here as well, but forgot to take my cam with me this time, sorry guys. Hope you still enjoyed reading this battlereport.

Cheers Cleutin

Sunday, January 24, 2010

Salamanders, first steps to a new army


Hey there. The second posting directly follows the first one.
In this post I show you the first marines of my new Salamanders army. Right from the beginning of the current SM Codex, I thought that Vulcan is one of the strongest models in the codex and decided to build an army around him (at this moment I would have never thought that he is THAT strong and a lot of other players would also build those armies). So finally I started the army after a lot of thinking about it and here are the first pictures of the models.

The models are regular Tactical Marines (first four are finished) and the Dread (still heavy WIP) is the one from AOBR with a cut off stormbolter and added HF (I mean it's a Salamander, isn't it, so you need more flametemplates).