Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts

Friday, April 25, 2014

Painting Challenge 250 Points/Month (April)

Hey guys,

with the month of April coming to an end I want to present the models for my Tyranid army that I haved painted this month. As in the month before I only painted a very small number of models, but I used the remaining time to start magnetizing a few models I want to paint over the next month in order to get a small headstart for the busy time coming towards me.

The list for this month was:

---------- HQ (1) ----------
Tervigon (195 points)
- Scything Talons
- Stinger Salvo

---------- Troops (1) ----------
 Broodlord (64 points)
-- Scything Talons
_________________________________________
259 points

As you can see I have finished my first monstrous creature for the army and directly a rather large one ;)

In the next month I'll most certainly add another monstrous creature and some other models, all of them fully magnetized in order to change weapons.

So stay tuned!

Cheers Cleutin


The Tervigon in all its pride




Close up of the Tervigon
Comparison of Broodlord and Tervigon
The second Broodlord (painted in April)
The Broodlord Brothers (painted in March and April)

Monday, April 14, 2014

Painting Challenge 250 Points/Month (March)

Hi guys,

another month rushed by and I managed to paint another 250 points of Tyranids. This month I decided to only paint the following models, because I had my final exam at university:


---------- HQ (1) ----------
Deathleaper (130 points)

---------- Troops (1) ----------
5x Genestealers (134 points)
- Broodlord (Scything Talons)
______________________________________________
264 points


Now I already have completed over 500 points and own the mandatory choices of 1 HQ and 2 Troop choices. In April I will add the first monstrous creature to the Hive Fleet. I definitely need some huge beasts in the army ;)

Cheers Cleutin

Tuesday, March 25, 2014

Painting Challenge 250 Points/Month (February)

Hi all,

a friend of mine in our local gaming club came up with the idea to start a small painting project in order to increase his motivation for painting. He planned a new IG army in an urban warfare style and wanted to paint 250points per month.
Looking for other people foolish enough to join his idea he asked me whether I was interested in joining him. After a quick glimpse at my started and still not finished armies, I decided that I could just as well use a boost of motivation in order to finish at least one army. A second look at my armies revealed that I had already decided the schemes for all of my armies and none of them would end up with city fight bases ... This seemed like a great excuse to start with a new army ;)
With the release of the new Tyranid book only a few weeks before I nearly instantly decided to grab my old and awfully painted Tyranids from more than 10 years ago and rip them apart. With some new additions I would end up with a decent but not too strong force.

After some research about how to create bases that fit in a destroyed city I found a video from BoW that showed a way to create concrete out of old CD-cases. I now had an army and a style to create bases, but was still left with no colour scheme for my army.

Originally I had painted my Nids in the classic Kraken scheme, but over the years I had seen way to many Kraken, Leviathan and Behemoth Nids so that I decided to change unto another range of colours. I had always admired green and brown Nids and painted a simple Termagant as a testmodell for my new scheme.

With everything ready to paint I just had to find the time needed for the project between my university exams and decided to paint the following models in the month of February:

---------- Elite (2) ----------
Zoanthrope (50 points)
Lictor (50 points)

---------- Troops (2) ----------
5x Genestealers (70 points)
11x Termagants (44 points)
- 11x Fleshborer

---------- Heavy Support (1) ----------
Biovore (40 points)
_____________________________________________
254 points

I ended up with 254 points (due to the testmodel) and a total of 19 models in one month. This seemed manageable to me and I didn't have to work with magnets in the first month (I will have to do this once I start working on Tyranid Warriors, Hive Tyrants and Carnifexes).

To come to an end: I finished all of the models in time and started working on some SporeMines for the Biovore, which I haven't finished. In March I will work on an HQ (the Deathleaper, because I still have no time to work with magnets) and another brood of Genestealers. But that's it for today and now enjoy the photos of Hive Fleet ... I still need a name for it ...

Cheers Cleutin

Termagants without finished bases









First 254 points of my new Hive Fleet completely finished


Tuesday, March 16, 2010

BattleReport - 1.5k Orkz vs. Tyranids

Finally I forced myself to write the latest battle report and here it comes, hope you enjoy it.


Again we played 1.5k points and I faced a slightly different Tyranid list than last time. This time I went with my Ork army with the following list.


HQ:

Warboss

-big choppa

-cybork body

-'eavy armour


Big Mek

-KFF


Elites:

12 Burna Boyz


9 Tankbustaz

-2 Tankhammers

-Boss with PK


Standard:

3 Meganobz

-shoota-skorcha

-shoota-rokkit launcha

-Battlewaggon (Grot riggers, boarding plank, 3x big shoota)


18 Boyz

-Boss with PK&Pole


12 Boyz

-Boss with PK&Pole

-Trukk (ram, shoota, plank)


10 Boyz

-Trukk (ram, shoota, plank)


10 Gretchin


Storm

2 Warbuggies

-rokkits


Heavy Support:

Battlewaggon (Grot riggers, boarding plank, 3x big shoota)


Battlewaggon (3x big shoota)



The Tyranids played something like:

Alphawarrior

2 Zoas in Spore

2x2 Hive Guards

4 CC-Warriors

4x8 Genestealers (twice with Broodlord)

4 Raveners

Alphatrygon


Mission and deployment were Seize Ground with Dawn of War.

I won the roll to deploy and decided to go first, only setting up an empty trukk and the MANZ behind a large building. He deployed his Alphawarrior and the Tyranid Warriors in the cover of a ruin. His two objectives were in the center of his zone and on my far right, while i kept both of mine in the middle of my zone, to keep my forces together.

I decided to keep my 10 Boyz and the Gretchins in reserve and he outflanked with all of his Genestealers. Trying to seize the initiative he rolled a 6 and went first.


Turn 1

His Hive Guards looked for as much cover as possible and tried to stay out of any LOS, while the Trygon, the Ravagers and the Warrior brood advanced to my side of the table.


On my turn the Orks arrived on the battlefield and I build up a solid wall of Battlewaggons to cover the trukks behind their AV14. The buggies got a few shots on one of the Hive Guards that was just to big to hide itself, but with the BS2 they had no chance of hitting it.


Turn 2-5

The next few turns a lot of things happened and I am unsure in which order or on which turn the events took place, so I am just going to give you a rough idea of how the battle continued.


Two Genestealer broods entered play on the side of my table that was near to my army in two turns in a row. The Zoas wrecked the trukk with the MANZ inside and the first Genestealer squad charged the Orks that scrambled out of the wreck, but only able to kill one of them with their rending attacks the combat was tied and after two more rounds the orks were able to finish the Genestealers off with their Pks. The Trygon crashed into the BW with the big Boy suad accompanied by the Warboss and destroyed the vehicle but was charged by what came out of it. Together with the second Genestealer squad the Trygon killed the 19 Orks, but died in the fight as well.

The Burnaz in their BW made a drive-by with the Raveners and smoked them with 24 Hits and enough wounds to leave none alive. Heading back to the Warboss they saw him dying and took cruel revenge on the Genestealers by hitting them 60 times and scoring 25 wounds!!

But when the Zoas cracked their BW open the Burnaz were combi-charged by another Genestealer unit and the Warrior brood … no need to talk about the outcome of this fight … not a single ork survived the massacre. At the same time the Tankbustaz got beaten up by the last Genestealer unit because they failed their terrain test to attack the Hive Guards. After this quick fight the Genestealers fell back to secure one of his objectives. The other one was guarded by 2 HiveGuards and two Warriors (the other two Warriors had been victims to a PK that was hidden in the trukk boyz).

When my Gretchin and Boyz arrived on the battlefield the Gretchin took cover in a ruin and secured the objective there, while the Boyz charged a squad of Genestealers (with the help of the remaining two MANZ) and killed them, securing my second objective.


In a heroical move my last living BW and the last buggy speeded towards one of his objectives and contested it, so that I won the game after five turns with 2-1 objectives.


After the battle I had on the table:

2 MANZ

10 Gretchin

10 Boyz

1 Buggy

1 BW


and he was left with:

2 Hive Guards

2 Zoas

2 Warriors

8 Genestealers

1 Alphawarrior

1 Mycetic Spore (I didn't even shot at this once ...)


Hope you enjoyed reading this battle report as well. I am going back to bed now and will try to get fit again ;)


Cheers Cleutin

Sunday, February 7, 2010

First BattleReport - 1.5k Salamanders vs. Tyranids

Hey there!

A friend of mine asked me to play his Tyranids in a 1.5k battle after he got the new codex into his hands and wanted to try it out immediatley.
Before writing my list, I knew that he would play somethinhg like a Tyrant, a Trygon, some Genestealers, Warriors, Hive Guards etc. This in mind and trying not to write a cheesy, but more a style list I came up with this:

Captain
-Combi-Melter
-Lightning Claw

5 man Tac Squad
-Powerfist
-Razorback

10 man Tac Squad
-Melter
-Missilelauncher
-Combi-Melter
-Powerfist
-Rhino

10 man Tac Squad
-Melter
-Missilelauncher
-Combi-Melter
-Powerfist
-Rhino

6 man Terminator Assault Squad
-4x TH/SS

Dreadnaught
-MM
-HF
-Extra Armor


Dreadnaught
-MM
-HF
-Extra Armor

Vindicator

Vindicator

My friend's list was in the end something like (sorry, do not remember all of it correctly):

Hive Tyrant + 1 Tyrant Guard
2 Hive Guards
2 Zoanthropes in a Pod
3 squads of Genestealers (2 of them containing a Brood Lord)
3 Warriors
3 Ravener
Alphatrygon

We rolled for mission and got Capture and Control with Spearhead Deployment. I won the roll off and decided to go first, placing my objective in a ruin protected by two Combatsquad Marines with MLs. The rest of my army deployed to the center of the board to get in contact with the Tyranids early, only holding back a rhino (with a Combatsquad) and the Terminators to handle with outflanking Genestealers or deepstriking shit.
He placed his objective in his corner far away from me and only deployed his HQ and the Hive Guards, letting the rest of his army outflanking or deepstriking (the Warriors were able to outflank due to his Hive Tyrant).

Turn 1

My first turn was not verys spectacular, I just moved most of my army towards the middle of the board to stop the Tyranids and shooting a bit at the Tyrant without dealing any damage to him.

In his turn he Hive Guards wrecked my Razorback and all of his units (erhm ... his two units ...) moved into cover.

Turn 2

On my second turn I still didn't have a lot of targets to fire at and spread my army a bit to be able to react into every direction. One of my rhinos circled a large building where his Hive Guards had taken cover to get rid of them.

Turn 2 gave the Tyranids some of their reserves. A group of Genestealers entered the game on his own short side of the table and moved on his own objective. The Warrior brood entered the game on my short table side and both the Trygon and the Ravener deepstriked ahead of my army.
The Hive Guards stunned one of my Vindicators, the Tyrant immobilised one of the Dreadnaughts and the Warriors moved near my objective. The rest of the bugs mostly stayed in cover.

Turn 3
On turn 3 battle became much more intensive. My Vindicator blasted a shot towards the Raveners and eliminated the whole group. The Warriors got a lot of boltgun shots into their direction, which killed one of them, and were finally charged by my Terminators. They weren't able to even harm the Marines before they were blown apart.
On of my Dreads shot at the Trygon and gave him a wound with his MM (which was of course recovered by Regeneration the next turn...).

In the third turn the Tyranids got even more reserves in form of a Genestealer mob that came in on my side and immediatley charged my Terminators and the Pod with the Zoanthropes that blew off the cannon of one of my Vindicators.
The Trygon advanced onto my army and the Hive Tyrant wandered also in this direction.
Due to my nearly perfect Armour Saves none of my Terminators survived the Genestealer attack (failed 3 out of 4 Inv. saves for the Shields and 3 out of 4 normal saves ... love this).

Turn 4
My lonely rhino let out the Combat Squad that attacked those annoying Hive Guards.
The second rhino (with the next Combat Squad inside) and the other two Combat Squads fired at those Terminator-killing-Genestealers and killed all but three of them. The other CombatSquad killed one of the Hive Guards in CC.
The five man TacSquad with the Captain shot their Combi-Melters at the Zoas, killed one of them and charged the remaining one, finishing it finally of in CC.

The last missing Genestealer squad entered the board on my side once more and destroyed the rhino there, while the remaining three of the other squad struggled to finish of the weaponless Vindicator. The Hive Tyrant charged the Combat Squad in CC with the Hive Guard and killed those five Marines, while the Trygon ate one of the Dreads without any problems.

Turn 5
Thinking that this could be the final turn I concentrated at killing those damn Genestealers threatening my obejective. With 20 Marines fireing at them on short distance none of the bugs remained living. The Vindicator fired at the Trygon but wasn't able to hurt the monster. In the hope of another turn i speeded my last empty rhino towards the other objective to contest it on the next turn.

The Trygon killed the other Dread and moved towards my lines to contest my objective if there would be a sixth turn.
The Hive Tyrant and Hive Guard were both unable to stop my lonely rhino.

Turn 6
We rolled a six and so moved on to the next turn. I moved most of my Marines towards the Trygon to stop it from reaching my objective and was able to block its way. My rhino moved 12" onto the objective and hoped to remain unharmed.

The Trygon ignored my Marines and tried to run around them onto my objective, but it was to slow due to several terrain and could not reach it. None of the Tyranids was able to damage my rhino more than just stunning it.

After turn 6 the game ended 1-0 for me. We counted killpoints afterwards and it was a draw with 6 KPs on both sides (Zoanthropes+DropPod, Raveners, Warriors, 2x Genestealers - Rhino, Razorback, Terminators, Combat Squad, 2x Dreadnaughts).

Next time I'll make pictures or short videos of the battle and post them here as well, but forgot to take my cam with me this time, sorry guys. Hope you still enjoyed reading this battlereport.

Cheers Cleutin