Monday, March 21, 2011

A little more conversation?

Hey guys,

“A little less conversation, a little more action”, a famous singer said once. Today there will be a little more conversation, a little less action. Nearly no new pictures today, but some information to the army list I posted yesterday.

I'm not going to post the list again, if you are interested, just have a look into yesterday's posting. The main principle of the list seems to be rather clear. There are two large units of Nobbikers that should be able to crush nearly every enemy in CC they charge. In addition to this these squads are troop choices thanks to the Warbosses and are therefore able to seize objectives and quarters if this is necessary to win. Beside this, the list only gives away seven killpoints and is therefore had to defeat in a KP mission.

There are two major aspects the player has to be able to do in order to be effective with this list. The first one should be really easy and is to contest or even seize more than just one objective at a time. When the unit includes a WB, there are eleven models on bikebases. This unit can cover large areas on the battlefield and is therefore able to be near several objectives. Because of this aspect it is crucial to check with the tournament rules if this is allowed (which should normally be the case). Otherwise this list could end a bit short on objectives, because Gretchin are not well known as very fast units and do not have any kind of transport vehicle in this list. If every unit can only seize one objective, the Gretchins have to be played rather aggressively and need to run nearly every turn in order to seize objectives in the middle of the table. It is crucial to protect them with one of the biker units, because Gretchin tend to die really, really fast …

Normally I would always leave all three units of Gretchin in reserve in order to hit the table rather late and just to grab some objectives deep in my own deployment zone, indeed they do not have other things to do in this list.

The second crucial ability the player of this list needs is to be able to do multi-charges. Against some (mostly MSU lists) it is not enough to attack one unit every turn, but you will need to destroy several small units in one turn. So you should really train this, before playing a tournament with this list (or just do it the way I do and do learning by doing during the tournament :P). Again the fact that the squads and there bases are rather big, make it easier to achieve this goal. You will often be able to block the way of your own models by turning other models at 90° and using the length of their base to block any way to get through. In this case you just have to move into 2” or, if this is impossible, to stay in coherency, meaning that you can freely move in any direction and attack another enemy unit.

When you get attacked yourself just stay cool, having eleven wound groups with at least 2 wounds and FnP the Nobbikers can take lots of damage before getting killed. (In play tests one of my squads was charged by a unit of Genestealers and a Trygon, after two round of combat I nearly used up all of my wound groups, but killed both units and was free to move on.) You should, however, make sure that your power claws are in the middle of your squad and can therefore not be bound by your enemy. In this case you can decide where your most powerful weapons will be able to attack and can even autokill some ICMs that are hidden within enemy units.


Most lists have to act rather different against different enemy lists. This is not always true for Nobbikers. Against rather shooty lists it is important to always use your turbo boost. That way you can claim your 3++ cover save and reach enemy lines rather fast, because you can move up to 24” every turn. Shots from missile launcher, lascannons or other weapons that could autokill your normal Nobz should be allocated to your WBs, because they have a toughness of 5 already in their profile. The remaining wounds are allocated until every Nob has one wound. It is important to save your power claws and the Painboy as long as possible, because those are the one's doing most of your damage and keeping your unit alive.

Lists that tend to go right into CC like Tyranids and stuff like that you always should try to get the charge or to force your enemy (especially Tyranids) to attack through terrain so that you can strike first. And never forget to use your guns against large units of infantry, I know that those are just Orks, but 33 twinlinked shots at S5 can do lots of damage to badly armoured enemies and can even cost monstrous creature one or two wounds, making the upcoming assault phase a lot easier.

And last but not least always remember that your WBs do not need to stick in the biker units. They are always free to leave their units which can come very handy when it comes to contesting objectives in the last turn or to kill small enemy units, because a single WB on bike with power claw has T6 and 5 armour ignoring attacks with S10 which is more than enough to kill lots of small units. You could even combine both WBs to a single unit if this seems to make sense to you in certain situations.


In the end I will take a look at the nemesis for this list: TH/SS-Terminators are for sure one of the worst things that can happen to this list. Because nearly every Marines has at least one squad of these, there are very few Nobbikers seen today. Their 3+ invulnerable save combined with their S8 attacks that can autokill our Nobs makes them to a real threat for our units. When this unit is also mounted in a LR we cannot even shoot at it and they will sooner or later be able to get an assault, because it is nearly impossible to hid a unit as large as eleven bikes anywhere on the table. As soon as there are two TH/SS units mounted in LRs in your enemies army, you can called it a 0-20, because there is nearly no way to win this battle.

A single unit can be killed by one of your units or a combo-charge, but it is always a matter of luck to pull this off (it is even worse, when we talk about BloodAngels with FC and FnP). When the enemy does not field a LR it is possible to outrun the Termis and you should try to shoot as much at them as possible, because sooner or later some of them will die, making them weak enough for you to attack them (still talking about units of 5 TH/SS, don't even think about attacking a unit of 6-8 of these guys). When I played against 10 of these guys with FC and FnP, I circled them with my bikes and killed everything of the remaining army (a large area terrain in the middle of the table helped me much with this) and in one of the last turns I sacrificed one of my units to lure them into his own quarter and was able to seize all of the remaining quarters and win the game, but this will not always be possible.


Well, I hope you enjoyed reading this little article about Nobbiker and to come to an end, I'll show you some pictures of my finished Deffkopta.

Cheers Cleutin

Sunday, March 20, 2011

Beginning of the Waagh!


Hey guys,

as mentioned before, here is the next update for my blog. Today it's all about my Orks. I'll start off with some pictures of my NobBikers.
The list I'm currently aiming at is as follows:

*************** 2 HQ ***************

Warboss
- Power Claw
- Warbike
- Cybork Body
- Bosspole
- - - > 140 Points

Warboss
- Power Claw
- Warbike
- Cybork Body
- Bosspole
- - - > 140 Points


*************** 5 Troops ***************

10 Nobz
- Nob Bikers
- Stikkbombz
- 3 x Big Choppa
- 3 x Power Claw
- 2 x Shoota/Skorcha Kombi-Weapon
- 3 x Bosspole
- 1 x Waaagh! Banner
- Painboy
- Grot Orderly
- Cybork Bodies
- - - > 675 Points

10 Nobz
- Nob Bikers
- Stikkbombz
- 3 x Big Choppa
- 3 x Power Claw
- 2 x Shoota/Skorcha Kombi-Weapon
- 3 x Bosspole
- 1 x Waaagh! Banner
- Painboy
- Grot Orderly
- Cybork Bodies
- - - > 675 Points

10 Gretchin
- 1 x Runtherd
- - - > 40 Points

10 Gretchin
- 1 x Runtherd
- - - > 40 Points

10 Gretchin
- 1 x Runtherd
- - - > 40 Points


Summed up: 1750 Points

I already own all of these models and have started to build the whole army by now. Painted by now are:
- Both Warbosses
- 30 Gretchin (only 1 Runtherd up to now)
- 19 Nobbiker (second Painboy is still in work)

As you can see, nearly all of the army is done already and this is why I moved on to work at my CSM army (shown in the upcoming posts). But for today just enjoy some pictures of the army, including the WBs, one squad of Nobz and all of the Gretchin ;)
Once more this has to be enough for me and I'll go back to my workbench and throw some paint onto my CSM.

Cheers Cleutin

My Waagh!-Banner
Warbosses on bikes
Regular Gretchin

Oldschool Gretchin and ...
... some guys who like to be Orks or at least Gretchin ;)

Friday, March 18, 2011

More armoured Salamanders

Hey guys,

I'm back again, like a recurring nightmare or german nuclear powerplants :P
Well, finally my first post in 2k11. I know that its already March and I could tell you that I've been busy with learning for university, writing term papers and doing lots of other veeeery important things. But, to be honest, I have mostly just been too lazy to post updates and know hope to be more constant in blogging again.

To get this blog back to live I'll start off with some picture of my Salamanders army (one of the reasons I started to play 40k again). I already finished the Dreadnought and you have seen it before, but this time it received its base, too.

A picture of the Dreadnought wouldn't of course be enough for this post and because of that I added some pictures of my 6 man strong CC-Terminator squad. As always they come on my selfmade lavabases and received lizardmen shields to stick to the lizard scheme of their chapter.
The scales between their legs and on their right shoulders were sculpted by my brother (thanks @lot Bro). He does all of the conversions I need and does some really crazy things with green stuff, I wouldn't be able to pull the models off the way I do, if it weren't with his help.
Some of his other sculpts can be seen in the upcoming posts, stay especially tuned for my CSM army, which I am currently working on.
Another good sculpter has joined our gaming group and he's doing lots of amazing pieces of terrain for our gaming tabels, as soon as I get pictures made by him, I'll add them here as well, so that you can see what he is doing. Speaking of gaming tables, my brother and I started to finally build one on our own, to improve the quality of our games. Maybe I'll add some pictures of the table itself later on, we will see ;)

This has to be enough talking for today, now just enjoy the latest pictures of my Marines and stay tuned for whatever will come next on this blog.

Cheers Cleutin

Thursday, November 18, 2010

New Rulebook FAQ

Oh my god!! It has arrived!

The new 40k rulebook FAQ was posted on the GW homepage and it brings us a lot of new interesting stuff.
First of all: We can't stack units into each other any longer to get coversaves for both units. This means that one has to decide which unit can be shot by which enemy unit without getting a cover save.
Seems like a huge boost for shooty lists for me. Especially with a lot of tournament tables being wastes ...

Two other interesting clarifications are made for vehicles.
1. Units can't shoot out of transport vehicles, if the vehicles used smokes in the same turn.
2. Fast scout vehicles (and bikes etc.) can claim a cover save and do not get autohits during the firstturn, when they used their scoutmove.

Thinking of Vendettas blocking enemy ways when IG did not get first turn, I once more see a huge boost for those kind of armies.

The rest of the FAQ is more or less irrelevant and was played that way all the time.
The only other interesting restrictions belong to skimmers:
Units in skimmers are destroyed, when their vehicle is destroyed, but moved at cruising speed before, because in this case they aren't allowed to get out of the vehicle. This seems even to hold true if the skimmer explodes, because still the unit is not allowed to get our of it.

And last but not least we got a global answer to the Counterattack+FC problems and don't have to refer back to the Wolfes FAQ.


Let's look how this FAQ will change tournament play over the next months.

Cheers Cleutin

Monday, November 15, 2010

Tournament at MageStore in Düsseldorf

Two weeks ago I went to a tournament at a local store. Not having my IG ready by the time I speedpainted my Nobbikers, just to slam them right in the face of my opponents ;)

Lists were at 1850, so I had to add some stuff to my normal 1750 Bikerlist and came up with:

2 WBs on Bikes

2x10 Nobbikers

3x10 Gretchin

2 Deffkoptas (one with BSaw and one with Rockits)

A short look into the tournament rules made me nearly cry. I was not allowed to play the same HQ choice twice … So, back to the sketchboard and I exchanged one of the WBs for 10 Boyz including a Nob, riding in a Trukk. This way I got at least another Troop choice, because I had to play one of the Bikersquads as an Elite choice, that was able to reach objectives in enemy territory (Gretchin do not seem to be too good in fulfilling that task).

The missions were more or less standard. Capture objectives, capture quarters and killpoints. All of them had some special rules I’ll mention later on.

With the tournament starting at twelve I went to the location at eleven, to have plenty of time to register etc, just to stand about 30 minutes in the blistering cold, because the shop decided to open at 11.30. Great start, I could have stayed in bed longer if I had known that before.

First of all I took a look at the tables and almost cried for not playing IG. The tables were nearly empty and not even one LoS blocker was found on any table. So I just hoped not to face too many shooty lists during that tournament, because those games would be rather onesided.

At about 12.30 we were able to start off with the first mission.

First mission was to capture 5 objectives placed somewhere in the middle of the board. Special rules in this scenario: Every non-vehicle unit that is completely destroyed is placed in reserve and enters play over its own table edge … excuse me?! First thought: Great!! Killed Nobbikers just return to the battlefield. Second thought: Damn … my enemy also returns, how am I going to grab those objectives by the end of the game?

Opponent for this match: My brother with his Blood Angels. 15 players attending the tournament and I have to play my brother in round 1? Something here went terribly wrong. My brother’s list was based on multiple Troops with jumppacksincluding Sanguinary Guard and double Vanguard … so no way of keeping him away from the objectives.

He won the roll to place the first objective, to choose the side and wether to go first or second … of course he decided to go second, how I just hate that in such missions.

The game itself was not very spectacular. I moved forwards with my Nobs and killed every of those damn Marines I could lay my Powerclaws on, who didn’t care about that and just kept on storming the battlefield from their edge. It was just some pointless massacre on both sides and after turn 6 the game ended and both of us controlled one objective. With me having killed about 2.5k worth of Marines I won the mission 14:6. Great success, normally with those lists I should win this by far.

But at least I had grabeed some tournament points and we went on with game two:

Mission: Quarters, which can be held by Troop choices that have to be completely in the quarter (same was true in order to contest a quarter). Neutral quarters were worth 1 point, the enemy quarter was worth 2 points and the own quarter was worthless. Every piece of terrain was either burning or smoking, so that its cover save was increased by 1 or it was treated as dangerous terrain.

Opponent this time was a friend of mine playing Blood Angels (already seeing a pattern in this?). His list featured lots of jumping troops as well but this time combined with 10 AssaultTermis with a Librarian and a Priest for FnP … great fun for me. I am still looking for good ideas to handle such kind of lists with Nobbikers, ideas are really really welcome for the solution of this major problem (and yeah, even I found out, that driving away and shooting works, but not really good).

This time I was allowed to choose whether to go first or second and decided to go second. The game itself wasn’t that great to watch. My Bikers avoided his Termis and tried to kill of everything else he had. In turn 5 he was able to charge one of my Bikersquads with his Termis and three other troops. Before dieing after three rounds of combat my Bikers were able to kill at least nearly every normal Marine, leaving him with absolutely no chance to capture any quarters and my Gretchins (hidden heros in this list, killed 2 Sanguinaries with their mighty shooting attack) conquered both of the neutral quarters. That way I won with 2-0 what gave me a 15:5. Victorypoints were not able to change this further into my favour because they were only consulted when the score was equal after the mission?!?! Who decides such things … Well my friend had to go after this game and allowed me to call it 20:0 for me. Thanks again here.

After round two we had a short break while the organisator made the softscores for painting etc. I got 9 out of 20 points for having five unpainted models in my army and lost three places in the end due to this. For some reason I still don’t know why I only scored so low, but am too lazy to argue about that. For my part I still believe that 20 out of 80 points are just too strong softcores for any tournament, but that’s another story.

The final round was kind of a killpoint mission but you had to be within 18” when killing a unit in order to get the point and every killed HQ choice was worth D6 points rolled for at the end of the battle, so this mission was kind of random if you chased down the enemy HQ choice.

This time I played against another friend of mine and faced … right, Blood Angels once more (there were 4 people playing Bloodies at the tournament and I had to play against 3 of them, something really went wrong with this).

His list was quite shooty including 2 Razorbacks, 2 Predators, 1 Baal, 1 Redeemer filled with AssaultTermis, Corbulo and a Librarian and to round it up 2 TyphoonSpeeder.

I was able to choose the side, but he was able to go first and killed 4 or 5 Nobs in one of the squads during turn one (Remember? Right, no LoS-Blocker). The other squad was charged by the Termis, Corbulo, the Librarian and an AssaultMarine squad. I was able to kill all of the Termis but failed the MoraleCheck even with my Bosspole and was overrun … damn it. If I had passed the test, the game would have been over for him, because I could have killed both of his characters the next turn and his Marines. But as it was the other squad was killed by the weapons of all of his tanks and speeders. I was absolutely unable to destroy his tanks even with lots of penetrating hits made by my powerclaws (just have to love snakeeyes). In the end I lost 3:17 with only the Trukkboys being alive and hiding in a ruin.

In the end I placed 6th,missing prizes by one place, having only played against people I already knew and always facing Blood Angels. The tournament organisations could have been better, the tables and missions clearly have to be improved, but all in all it was a funny day and at least all of the players were rather friendly.

Next time in this store I’ll play some shooty shit (built 14 Lootas yesterday, yes I can even play Orks shooty) and make sure that everything’s fully painted to grab more softscores.

Cheers Cleutin

Monday, August 16, 2010

New ETC 2010 Pictures

I finally uploaded my 274 picture of Saturday to a gallery, here is the link:

Pictures ETC 2010 Saturday!

Currently I am working on the bases of my four TH/SS Termis and will post pictures of the whole squad once it's done.

Cheers Cleutin

Sunday, August 15, 2010

ETC 2010

Well, the ETC 2010 is done and Sweden did not win :'( and neither did Germany. Poland took the trophy home and that was, well, justified. They had a brilliant team, strong lists and knew what they did in the pairings. Some other teams seemed somehow lost in this process.
The ETC being in Münster again this year, I took the opportunity to travel there and watch two days full of games, drama, fun and tragedy. Of course I took some picture of the event (something like 400 or so...) and they will all be online soon, for you to get some impressions of this year's ETC.

Here are the pictures of Sunday!

Saturday's picture are only uploaded to the half and I have to name all of them still, so the link will follow in a few days.

Painting wise I have been somehow more productiv over the last days and finished half a squad of nobbikers and two Assault Termis, pictures will follow as well.

Cheers Cleutin