Friday, April 25, 2014

Painting Challenge 250 Points/Month (April)

Hey guys,

with the month of April coming to an end I want to present the models for my Tyranid army that I haved painted this month. As in the month before I only painted a very small number of models, but I used the remaining time to start magnetizing a few models I want to paint over the next month in order to get a small headstart for the busy time coming towards me.

The list for this month was:

---------- HQ (1) ----------
Tervigon (195 points)
- Scything Talons
- Stinger Salvo

---------- Troops (1) ----------
 Broodlord (64 points)
-- Scything Talons
_________________________________________
259 points

As you can see I have finished my first monstrous creature for the army and directly a rather large one ;)

In the next month I'll most certainly add another monstrous creature and some other models, all of them fully magnetized in order to change weapons.

So stay tuned!

Cheers Cleutin


The Tervigon in all its pride




Close up of the Tervigon
Comparison of Broodlord and Tervigon
The second Broodlord (painted in April)
The Broodlord Brothers (painted in March and April)

Monday, April 14, 2014

Painting Challenge 250 Points/Month (March)

Hi guys,

another month rushed by and I managed to paint another 250 points of Tyranids. This month I decided to only paint the following models, because I had my final exam at university:


---------- HQ (1) ----------
Deathleaper (130 points)

---------- Troops (1) ----------
5x Genestealers (134 points)
- Broodlord (Scything Talons)
______________________________________________
264 points


Now I already have completed over 500 points and own the mandatory choices of 1 HQ and 2 Troop choices. In April I will add the first monstrous creature to the Hive Fleet. I definitely need some huge beasts in the army ;)

Cheers Cleutin

Tuesday, March 25, 2014

Painting Challenge 250 Points/Month (February)

Hi all,

a friend of mine in our local gaming club came up with the idea to start a small painting project in order to increase his motivation for painting. He planned a new IG army in an urban warfare style and wanted to paint 250points per month.
Looking for other people foolish enough to join his idea he asked me whether I was interested in joining him. After a quick glimpse at my started and still not finished armies, I decided that I could just as well use a boost of motivation in order to finish at least one army. A second look at my armies revealed that I had already decided the schemes for all of my armies and none of them would end up with city fight bases ... This seemed like a great excuse to start with a new army ;)
With the release of the new Tyranid book only a few weeks before I nearly instantly decided to grab my old and awfully painted Tyranids from more than 10 years ago and rip them apart. With some new additions I would end up with a decent but not too strong force.

After some research about how to create bases that fit in a destroyed city I found a video from BoW that showed a way to create concrete out of old CD-cases. I now had an army and a style to create bases, but was still left with no colour scheme for my army.

Originally I had painted my Nids in the classic Kraken scheme, but over the years I had seen way to many Kraken, Leviathan and Behemoth Nids so that I decided to change unto another range of colours. I had always admired green and brown Nids and painted a simple Termagant as a testmodell for my new scheme.

With everything ready to paint I just had to find the time needed for the project between my university exams and decided to paint the following models in the month of February:

---------- Elite (2) ----------
Zoanthrope (50 points)
Lictor (50 points)

---------- Troops (2) ----------
5x Genestealers (70 points)
11x Termagants (44 points)
- 11x Fleshborer

---------- Heavy Support (1) ----------
Biovore (40 points)
_____________________________________________
254 points

I ended up with 254 points (due to the testmodel) and a total of 19 models in one month. This seemed manageable to me and I didn't have to work with magnets in the first month (I will have to do this once I start working on Tyranid Warriors, Hive Tyrants and Carnifexes).

To come to an end: I finished all of the models in time and started working on some SporeMines for the Biovore, which I haven't finished. In March I will work on an HQ (the Deathleaper, because I still have no time to work with magnets) and another brood of Genestealers. But that's it for today and now enjoy the photos of Hive Fleet ... I still need a name for it ...

Cheers Cleutin

Termagants without finished bases









First 254 points of my new Hive Fleet completely finished


Sunday, January 12, 2014

Orks vs. Tank Company (1,850)

I recently played a game against an Imperial Tank Company. Having not been able to play for quite a time I decided to pack some of my Orks as I was somehow sure to be able to pull of one or two smart moves with these guys.
Without the smallest idea what a Tank Company looked like I decided to simply take an allround list for my Orks to be able to react to everything my opponent could throw at me and came up with this list:

---------- HQ (2) ----------

Warboss (135 points)
- Warlord, Warbike, Power Klaw, Slugga, Cybork Body

Big Mek (95 points)
- Choppa, Shokk Attack Gun

---------- Elite (2) ----------

5x Kommandos (60 points)
- 2x Big Shoota

10x Lootas (150 points)

---------- Troops (4) ----------

30x Orkboyz (225 points)
- Shoota
- Orkboy Nob (Power Klaw, 'eavy Armour, Boss Pole)

30x Orkboyz (225 points)
- Slugga & Choppa
- Orkboy Nob (Power Klaw, 'eavy Armour, Boss Pole)

10x Gretchin (40 points)
- Runtherd (Grabba Stikks)

5x Nobz (360 points)
- 2x Big Choppa, 2x Power Klaw, 4x Slugga, Boss Pole, Waaagh! Banner, Cybork Body, Nob Bikerz
- Painboy ()

---------- Fast Attack (2) ----------

Warbuggies (105 points)
- Warbuggy (Twin-linked Rokkit Launcha)
- Warbuggy (Twin-linked Rokkit Launcha)
- Warbuggy (Twin-linked Rokkit Launcha)

Deffkoptas (70 points)
- Twin-linked Rokkit Launcha, Buzzsaw

---------- Heavy Support (3) ----------

Killa Kans (135 points)
- Killa Kan (Grotzooka)
- Killa Kan (Grotzooka)
- Killa Kan (Grotzooka)

3x Big Gunz (66 points)
- Kannon, 2x Grot Krew

3x Big Gunz (84 points)
- Lobba, 3x Grot Krew


---------- Fortifications (1) ----------

Aegis Defence Lines (100 points)
- Quad-Gun

______________________________________________
1850 points

This was the first time since 2nd edition that I played the SAG and I had absolutely no idea if this would be a cunning plan or a total desaster. Normally I'd have chosen the KFF Mek but with the addition of the Aegis and nearly no vehicles benefiting from the KFF I decided to leave it at home.
The rest of the list is a pretty simple Ork list. Lootas and Big Gunz providing fire support behind the Aegis, while Kans and 60 Orks march forward. The Nobz on bikes are the real troublemakers either with or without the Warboss able cause mayhem in enemy lines. Deffkopta and Komandos are just pure tactical elements in order to annoy the enemy from different angles or to prevent his own infiltrators to disrupt my army.
With this more or less cunning plan I went to the club and faced a list somewhat like this (not 100% sure as I didn't know Tank Company beforehand):

***************  1 HQ *************** 
Company Command Tank, Vanquisher battle cannon, Lascannon, Pair of heavy bolters, Co-axial heavy stubber
 - - - > 210 Punkte

***************  1 Elite *************** 
Commissar Tank, Exterminator autocannons, Lascannon, Pair of heavy bolters
 - - - > 195 Punkte

***************  6 Troops *************** 
Armoured Fist Squad, 6 x Lasgun, Autocannon, Melta gun
+ Sergeant, 1 x Laspistol, 1 x Close combat weapon  -> 0 Pkt.
+ Chimera Transport, Autocannon, Heavy bolter, Hunter-killer missile  -> 70 Pkt.
 - - - >; 140 Punkte

Armoured Fist Squad, 6 x Lasgun, Autocannon, Melta gun
+ Sergeant, 1 x Laspistol, 1 x Close combat weapon  -> 0 Pkt.
+ Chimera Transport, Autocannon, Heavy bolter, Hunter-killer missile  -> 70 Pkt.
 - - - > 140 Punkte

Armoured Fist Squad, 6 x Lasgun, Autocannon, Melta gun
+ Sergeant, 1 x Laspistol, 1 x Close combat weapon  -> 0 Pkt.
+ Chimera Transport, Autocannon, Heavy bolter, Hunter-killer missile  -> 70 Pkt.
 - - - > 140 Punkte

Armoured Fist Squad, 6 x Lasgun, Autocannon, Melta gun
+ Sergeant, 1 x Laspistol, 1 x Close combat weapon  -> 0 Pkt.
+ Chimera Transport, Autocannon, Heavy bolter, Hunter-killer missile  -> 70 Pkt.
 - - - > 140 Punkte

Tank Squadron
   + Leman Russ Battle Tank, Lascannon, Pair of heavy bolters  -> 185 Pkt.
   + Leman Russ Battle Tank, Lascannon, Pair of heavy bolters  -> 185 Pkt.
 - - - > 370 Punkte

Siege Tank Squadron
+ Siege Tank, Leman Russ Demolisher, Lascannon, Pair of heavy bolters  -> 200 Pkt.
 - - -> 200 Punkte

***************  1 Assault *************** 
Vendetta Gunship Squadron
+ Vulture, Twin-linked Autocannon, 2 Hellstrike missiles  -> 105 Pkt.
 - - - > 105 Punkte

***************  2 Heavy Support *************** 
Hydra Flak Tank Battery
+ Hydra Flak Tank, Heavy bolter  -> 75 Pkt.
 - - - > 75 Punkte

Ordnance Battery
   + Basilisk, Heavy bolter  -> 125 Pkt.
 - - - > 125 Punkte


TankCompany : 1840





We rolled for mission and deployment and ended with the relic and Vanguard Strike deployment. I was able to choose sides but as the table was filled with ruins to a good amount that wasn't so important at all. Nevertheless I was able to choose a side with two large ruins and could connect them with my Aegis in order to create a large area of cover for my firebase. With nightfighting active in the first round I was able to get turn 1 as well and deployed rather aggressively to be able to make turn 2 charges with at least my Nobz. I already had realized that all those LRs had to be taken down quite fast and my own real chance to do so was close combat. AV14 is just not a good thing to shoot at for Orks, especially if there are 5 of these bastards ...
I ended up with this deployment. I had decided to deploy the Deffkopta and let it make a scout move. The Komandos are set up in the ruin opposite my own zone.
http://www.gw-fanworld.net/attachment.php?attachmentid=189383&d=1384078326http://www.gw-fanworld.net/attachment.php?attachmentid=189384&d=1384078376
His deployment looked like this. He nearly only faced his AV 14 in my direction leaving my shooting nearly completely without real targets.
http://www.gw-fanworld.net/attachment.php?attachmentid=189385&d=1384078526http://www.gw-fanworld.net/attachment.php?attachmentid=189386&d=1384078585
In turn 1 my Nobz boosted along my board edge behind the next ruin into a position where they could launch an assault at some tanks in the next turn. I just hoped that they would survive a full turn of shooting, because nightfighting is not really helpful if every enemy model is equipped with searchlights. The big mobs moved right at the relic and the oppoentn in general. The shooting of my Orks resulted in a destroyed weapon at one of the Chimeras and so I ended my turn and hoped to have enough hitting power for the next turns left after his shooting.
As expected nearly everything aimed at my Nobz and killed the two equipped with Big Choppas as I had placed them in the front behind my Warboss and was able to transfer everything onto them. My Painboy lost a life, but the rest of the squad remained unharmed, ready to attack the next turn. On the other side i lost some Gretchin to a missed shot of the Basilisk which was originally aimed at my Lootas.
http://www.gw-fanworld.net/attachment.php?attachmentid=189387&d=1384078731http://www.gw-fanworld.net/attachment.php?attachmentid=189388&d=1384079322http://www.gw-fanworld.net/attachment.php?attachmentid=189389&d=1384079380
Turn 2 clearly showed in which direction the game would go as my Shoota boys opened the first Chimera, securing First Blood for me and my Warboss left the Nobz and both units destroyed on of the tanks on this side. I was also able to secure the relic with my Shoota boys. In return he killed all of the Nobz but one claw and started killing the first Shoota boys, freeing the relic this way from Orks for another turn.
http://www.gw-fanworld.net/attachment.php?attachmentid=189390&d=1384079594http://www.gw-fanworld.net/attachment.php?attachmentid=189391&d=1384079657http://www.gw-fanworld.net/attachment.php?attachmentid=189392&d=1384079713http://www.gw-fanworld.net/attachment.php?attachmentid=189393&d=1384079758http://www.gw-fanworld.net/attachment.php?attachmentid=189394&d=1384079810
The next turn already more or less decided the game in my favour. The Warboss and the remaining Nob both killed another LR (the Nob heroically dieing in the following explosion ... idiot ...) This way the right side of the field was nearly completely cleared of tanks, only the Hydra and Basilisk where still standing there, fireing at my Orks. My remaining Ork mobs and the Kans where still advancing towards his lines, taking several hullpoints from different tanks.
http://www.gw-fanworld.net/attachment.php?attachmentid=189395&d=1384079974http://www.gw-fanworld.net/attachment.php?attachmentid=189396&d=1384080019http://www.gw-fanworld.net/attachment.php?attachmentid=189397&d=1384080072 In return he killed all but four Orks of my Shootas causing them to flee, leaving the relic behind ... great plan utterly crushed. But I still had 30 Slugga Orks on the other side who could take it.
http://www.gw-fanworld.net/attachment.php?attachmentid=189398&d=1384080137
If this wasn't annoying enough a group of 7 soldiers decided to charge my Warboss and he even lost a life ... with great rolls to wounds he was only able to kill one soldier and was hence stuck in CC in my round :(













Turn four decided the fate of the Tank Company. The Orcs kept destroying more and more tanks and the IG only got help from the Vulture Gunship, which was unable to kill my Warboss.
http://www.gw-fanworld.net/attachment.php?attachmentid=189401&d=1384080418http://www.gw-fanworld.net/attachment.php?attachmentid=189402&d=1384080457http://www.gw-fanworld.net/attachment.php?attachmentid=189403&d=1384080500

In the end we stopped the game after his fourth turn with only the Vulture, the Basilisc, the Hydra and a single empty Chimera left. The relic was lost somewhere in no-mans land, but I had won due to First Blood, Warlord and Breakthrough at least 3-0.

Thursday, December 15, 2011

Imperial Armour Volume 11

Hey guys,

just stumbled over the news that Imperial Armour Volume 11 "The Doom of Mymeara" was recently released.
As you can quite easily see on the picture the book is featuring the Eldar. On the other side of the table (as always) the Imperial Guard get some new rules and in addition to this there are some pages of the book reserved for Space Wolves.

I for myself, not being an Apocalypse or Imperial Armour player, am not really interested in this, but maybe the one or other of you might find this interesting.

Cheers Cleutin


P.S.: Here is the link to the product on Forgeworld.

Wednesday, December 14, 2011

Tournament in Iserlohn Part II

Hey guys,

as I promised in my last post, I’ll take a bit about the games played in the tournament and the lists other players fielded against us.

Let’s get started with: Game 1!
The mission played was Seize Ground with a fixed number of five objectives and armies were deployment like in Spearhead.
Once again I had to play against my brother in the first round of a tournament … this is getting rather strange! He didn’t intend to play and was just asked to play for another player, who didn’t show up and so he borrowed a Grey Knights army from the store and teamed up with a Wolves player. There lists were as follows:

***************  1 HQ  *************** 

Ordo Xenos Inquisitor
- 3 x Servo-Skulls
- Power Armour
- Ulumeathi Plasma Syphon
- Rad Grenades
- Psychotroke Grenades
 - - - > 82 Points


***************  1 Elite  *************** 

Purifier Squad
9 Purifiers
- 5 x Nemesis Force Halberd
- 1 x Nemesis Daemon Hammer
- 6 x Storm Bolter
- 2 x Psycannon
- Psybolt Ammunition
+ Upgrade to Knight of the Flame
   - Nemesis Daemon Hammer
   - Storm Bolter
+ - Rhino
   - Searchlight
   - Dozerblade
 - - - > 322 Points


***************  2 Troop  *************** 

Grey Knight Strike Squad
5 Grey Knights
- 3 x Nemesis Force Sword
- 3 x Storm Bolter
- 1 x Psycannon
+ Upgrade to Justicar
   - Nemesis Force Sword
   - Storm Bolter
+ - Razorback
   - Twin-Linked Heavy Bolter
   - Searchlight
   - Psybolt Ammunition
 - - - > 161 Points

Grey Knight Strike Squad
5 Grey Knights
- 3 x Nemesis Force Sword
- 3 x Storm Bolter
- 1 x Psycannon
+ Upgrade to Justicar
   - Nemesis Force Sword
   - Storm Bolter
+ - Razorback
   - Twin-Linked Heavy Bolter
   - Searchlight
   - Psybolt Ammunition
 - - - > 161 Points


***************  2 Heavy Support  *************** 

Dreadnought
- Twin-Linked Autocannon
- Twin-Linked Autocannon
- Psybolt Ammunition
 - - - > 135 Points

Dreadnought
- Twin-Linked Autocannon
- Twin-Linked Autocannon
- Psybolt Ammunition
 - - - > 135 Points


Summed up: 996 Points


***************  1 HQ  *************** 

Rune Priest
- Living Lightning
- Jaws of the World Wolf
 - - - > 100 Points

Rune Priest
- Boltgun
- Living Lightning
- Murderours Hurricane
 - - - > 100 Points


***************  2 Elite  *************** 

Wolf Scouts Pack
5 Wolf Scouts
- Meltagun
 - - - > 85 Points

Wolf Guard Pack
3 Wolf Guard
- 3 x Combi-Melta
- 3 x Powerfist
 - - - > 129 Points


***************  2 Standard  *************** 

Grey Hunters Pack
8 Grey Hunters
- Meltagun
+ - Rhino
 - - - > 160 Points

Grey Hunters Pack
7 Grey Hunters
- Meltagun
+ - Rhino
 - - - > 145 Points


***************  2 Unterstützung  *************** 

Long Fangs Pack
6 Long Fangs
- 5 x Missile Launcher
+ Upgrade to Squad Leader
 - - - > 140 Points

Long Fangs Pack
6 Long Fangs
- 5 x Missile Launcher
+ Upgrade to Squad Leader
 - - - > 140 Points


Summed up: 999 Points
Our deployment of the Orks from the side ...

... and from the top, with the CSM.

Enemies' deployment, everthing seems to be hidden.



My team won the roll off to place the first marker, which gave us the ability to place three out of the five objectives and we decided to put those pretty close to each other, so that my large Ork units could claim several objectives at once. To make it even better for us, we even won the roll off for the first turn and decided to go first, this way we were able to choose a quarter with several interesting ruins for our Obliterators, while we left the enemy armies with only one large LoS blocker, but practically no other cover and in addition to this even only one good position for the Longfangs.
I set up my Nob Bikers quite offensive and Michael kept his Chaos Marines mostly in cover, because we wanted to protect the Rhinos and Daemon Prince. My Boyz were intended to move into the open right from the beginning in order to claim as many objectives as possible. Our opponents tried to get the most out of their LoS blocker, fearing the power of our Obliterators. Right at the moment, when I wanted to start moving my bikes about 24” into the direction of the Longfangs to put on some pressure, our opponents seized the initiative!



Seizing initiative and directly moving into shooting positions.


That meant lots of S8 missiles and autocannons would shoot at my nobs, there wasn’t much I feared, but this was definitely one of the worst things that could happen, because I had no chance to turboboost beforehand. Luckily the shooting was not very successful and I was able to save every shot and didn’t lose a single model. In addition to this our enemy’s large number of Rhinos and Razorbacks stood in each other’s way and couldn’t move around freely. In our turn I boosted the bikes, moved the Boyz and the CSM started to shoot at the annoying Dreadnoughts.
All of the Orks start moving out ...
... and the Boyz secure some objectives.
Over the next few turns we were able to destroy both Dreadnoughts, one unit of Longfangs and nearly every transport vehicle. Sadly, I lost my complete Nob Bikers, but at least they soaked up loooooots of fire and killed one unit of Longfangs and one of the Dreadnoughts. The large unit of Boyz did exactly what it was supposed to do. It secured two objectives and killed a complete unit of Greyhunters, which attacked them.
The Boyz stop the Grey Hunters.
The other Greyhunters and Grey Knights were threaten by our Obliterators and couldn’t reach any objectives that way. The normal CSM camped our home objective and defeated the Wolfscouts and the Plague Marines shot at them Rhinos with their meltaguns. All in all worked our initial plan pretty good, because the table had a large area without any cover right in the middle and we had been able to place most of the objectives there, so that our Obliterators could control everything in the late game. In the end we scored a 15-5 with 3-0 objectives and no real difference in victory points.
The Prince stops some tanks (and lots of dead Orks on the right).
In the next post I’ll tell more about game two and three (which was quite fast). For the second game there are only two or three pictures and in the last game we forgot to take some at all, sorry for that.
Cheers Cleutin